Movement, replayed
Vanilla movement, replayed for every player. Impossible positions get rejected.
Minecraft anticheat · 1.8–26.2
Rift rebuilds Minecraft's movement physics for each player and compares it with what actually arrives over the network. When a client claims something the physics can't produce, you get an alert, not a false ban.
SPIGOT · PAPER · FOLIA · FABRIC — JAVA 17+
waiting for detections…
The check pipeline
Movement first. Claims next. Patterns over time.
Vanilla movement, replayed for every player. Impossible positions get rejected.
Packet order, rotation, reach and hitboxes checked together.
Aim patterns and click timing measured across many samples.
1.8–26.2
supported versions
137
checks
0.3 ms
avg prediction
14
languages
Under the hood
Simulates vanilla movement physics to catch deviations that packets can't hide.
Statistical sub-detectors analyze aim patterns, click entropy, and sensitivity curves.
Transaction-based latency tracking keeps detections accurate even on 200ms+ connections.
Packets flow through pre-via, rotation, position, prediction, and post-prediction checks.
Configure everything from a clean web interface. No config files needed.
7 check type interfaces with per-player registration. Enable, disable, and tune per check.
Setup
Scroll — a whole first run plays out as you go.
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